![]() ![]() This was heavily modified and tuned to accommodate an electric engine, which means there are some caveats. The only engine model currently in game is a combustion engine with gears and a clutch. The geometry was no particular issue, the engine is. The engine is capped at 65mph max speed with stock gearing (equivalent to 14000rpm from the engine).Īll geometry and values were taken from the Alta spec sheet and data given by Alta owners on their own forums (in particular, the dyno of all 4 maps of an MXR - thanks to Philip there!).Depending on the map used, the "battery" should last between 45min and 2h.All engine maps have the engine breaking equivalent of a 250f.If you go backwards, it won't run! (best done by light press of the front brake when going from a full stop). The engine picks up only when at a complete stop or moving forward. ![]() Turn off all clutch and shifting assists or it will bug out. I'd also like to thank Vortex_Damien, RC4187, HFR610P, Pacopastor, Geofanatec, Mace-X and anyone who I've forgotten who's helped me learn to model in Blender. These sound files are still encrypted as that's the way I used them, so nothing in the Alta is ripped or hacked. I'd also like to thank PiBoSo - Firstly for letting me bend his ear on Steam about things I didn't understand (turned out to be a Blender FBX export issue ), for walking me through the animated part process, and for allowing me to use the stock transmission on and off load sound samples for the Alta's engine. The bike wouldn't have been in game without you mate simple as that I'd like to first give a huge thanks to Asdrael for taking the time to make a proper engine for this bike, I can't say enough how much of an amazing job he's done, and how well it works considering the game doesn't support electric engines right now, and of course for giving the geometry the OEM treatment. I've included three paints - Redshift MX, Redshift MXR and what I've called Monster MXR - the graphics kit Josh Hill ran at the Red Bull Straight Rhythm just for fun, because there really aren't that many graphics options available for the Alta right now excluding custom jobs. This bike feels like I'd imagine it would in real life - It's got a ton of go, and when using the included 'overclocked' engine map it will be very competetive with other 250F's - Can't wait to ride this online in an MX2 lobby to see how it holds up! The Alta's engine and geometry were compiled by Asdrael who did a fantastic job. ![]() I really wanted to add an LCD panel in the barpad computer with status light around the outside, but unfortunately that's not currently possible in MXB so perhaps in a future update. The rear shock looks great in replays but you don't notice it so much if in 3rd person, but the front brake cable brings a lot of immersion when riding in 1st person as it frees up when the suspension is compressed. ![]() This is I believe the first custom bike to include an animated rear shock and front brake cable. The model really didn't take all that long. The model is edge split so no normal map, and it's actually remained a pretty decent size. Please make sure you READ THE USER GUIDE BELOW before using the bike. Ever since I first saw this bike I knew it would be a really unique and interesting bike to have in MXB, so I finally made it. I've called it 2018 because it may as well be, but due to lack of reference pictures I think I've based it more on a 2017 model - There aren't really many differences visually. Here is my version of the Alta Redshift MXR. ![]()
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